In the top lines, change the name of the end model from v_crowbar.mdl to v_newcrowbar.mdl. The qc file is an extremely powerful text file, controlling all aspects of the model. Select 'reference' for SMD export, navigate to the model'sįolder, and open the v_crowbar.qc file with notepad.Ħ. Now to compile the model to be used as a crowbar-replacement in-game. Texture the new weapon and assign the vertices to the same joint that theĤ. Delete the crowbar polygons and create a new melee weapon in the same place.ģ. In this tutorial I will replace the v_crowbar.Ģ. Once you are comfortable with the ins and outs of Milkshape 3D, it is time to actually go through the long process of making a model capable of replacing anġ.
#MAKING SVEN COOP PLAYER MODELS FREE#
You are now free to editĪnd observe, learning the modeling strategies of the professionals. Navigate to the smd file with 'reference' or 'ref' in its name and click okay. One is the reference model, and the rest are animations. There will be many smds to choose from in your directory. To view theĭecompiled model in MS3D for editing, click File>Import>Half-Life SMD.
In the model's folder, dozens of new files will be created. QC file what controls the model's recompilation.Ĥ. Check all the boxes that apply, Reference being the actual model, Sequences the animations, Textures the textures used, and the all important. In Milkshape 3D, click Tools>Half-Life>Decompile Normal HL MDL File. Extract the model you wish to use as a base from the pak0.pak into its own folder (e.g. Steps necessary in order to decompile a Half-Life monster or weapon model for editing.ġ. Unfortunately, MS3D uses the ms3d and smd file for editing purposes. The file that is used by Half-Life for monsters and weapons is the mdl file. Miscellaneous meritorious modeling tutorials can be found at Wavelength.
After the modeling utility of your choice is installed, the best way to start is to painstakingly follow the tutorials.